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Elbren

Games You Loved That Made You Angry

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I just finished playing The Last Guardian and it got me thinking on this topic.  Have you ever played a game where you absolutely loved the story, characters, or world, but it was nearly ruined for you because of bad controls or game mechanics?  Right now, for me, that game is The Last Guardian.  

 

Like Fumito Ueda's other games, Shadow of the Colossus and Ico, there is no English spoken throughout the entire game.  In fact, there's no real conversations at all.  The only real talking is the main character narrating throughout the game (subtitles) and there isn't much of that.  Basically, the entire "story" is told through narration and the growing emotional connection between the boy (main character) and his beast companion, Trico.  The graphics are beautiful and the human characters are created using a different art style to differentiate them from Trico and the rest of the world.  I played this entire game with my four kids watching (almost 6, 7, 10 and almost 12) and we all enjoyed it.  They sat through the entire thing and asked me to play it again after we had finished the game.  We all enjoyed the story and world so much, I almost did, but ...

 

... oh my God, those controls.  This game has to have the worst controls and responsiveness of any game I have ever played, period.  Nothing even comes close.  At most points, you're just mashing random buttons hoping something random happens.  It's amazing how a game can be in development for a decade and still be this broken.  It got so bad, that I said, "F  this" about half way through and looked for a walkthrough online.  As much as I loved the characters and world of this game, I almost stopped playing.  If my kids weren't enjoying it as much as they were, I probably would have.  It was that frustrating at times.

 

Has anyone else had an experience like this with a game?

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Doom. (When not playing invincible mode...) You turn a corner and all of a sudden the screen starts lighting up red! WHERETF are they???????

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Just now, scOtt said:

Doom. (When not playing invincible mode...) You turn a corner and all of a sudden the screen starts lighting up red! WHERETF are they???????

Duck back under cover and all of a sudden you're 40% health and you STILL don't know where exactly they are! And can't even poke your head out to look.  :mad:

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That's not what you meant... OK. I used to play Links golf. Best golf game ever. Played Augusta National and Pebble Beach 1000 times. Literally. WinXP changes to Win 7/8/10. WILL NOT PLAY! No online hack works. That made me angry enough. I searched online for a new golf game that had Augusta. Found one in "The Golf Club". Downloaded it with great anticipation!

It ran like you were downloading a picture file in 1995! Small strip by small strip. Biggest POS game ever put out there! Never once even got to playing the game. It crapped out before it loaded.

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On 10/3/2017 at 3:38 AM, scOtt said:

Duck back under cover and all of a sudden you're 40% health and you STILL don't know where exactly they are! And can't even poke your head out to look.  :mad:

The new doom or the original? 

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On 10/17/2017 at 6:28 PM, MDtransplant757 said:

The new doom or the original? 

I'd assume he means the old one.  The new one feels like a faster game, but it's definitely not as bad as the old one where it seemed like everything could kill you in a millisecond. lol

 

On 10/31/2017 at 11:00 AM, Camden_yardbird said:

No story or campaign but Hearthstone...

The high rolls for opponents can get the blood boiling.  That and they need to change their model so it doesn't cost so much.  So much potential.


I think those are the two things that are really killing Hearthstone right now.  I like a lot of the RNG style cards, but there's too many of them already and it gets worse every expac.  The paywall for this game is insane.  I can't even imagine how a new player to the game must feel.  I think the power creep each expac has been way too high.  A new player who only has a starter deck has zero hope of winning for their first month+.  They basically have two options:

 

- only log in to do the 3 dailies each day, save up your gold and wait for the next expac.  That way you can buy enough packs that you actually have a chance at a decent deck.

- drop a metric sh*t-ton of money on this game buying packs.

 

The sad thing is, the 1st option only works if you're actually able to win since most of the dailies require X number of wins for a various class.

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17 hours ago, Elbren said:

I'd assume he means the old one.  The new one feels like a faster game, but it's definitely not as bad as the old one where it seemed like everything could kill you in a millisecond. lol

 


I think those are the two things that are really killing Hearthstone right now.  I like a lot of the RNG style cards, but there's too many of them already and it gets worse every expac.  The paywall for this game is insane.  I can't even imagine how a new player to the game must feel.  I think the power creep each expac has been way too high.  A new player who only has a starter deck has zero hope of winning for their first month+.  They basically have two options:

 

- only log in to do the 3 dailies each day, save up your gold and wait for the next expac.  That way you can buy enough packs that you actually have a chance at a decent deck.

- drop a metric sh*t-ton of money on this game buying packs.

 

The sad thing is, the 1st option only works if you're actually able to win since most of the dailies require X number of wins for a various class.

Bit they made quests so much easier now that you can challenge your friends... ... ...

They definitely have a lot of unsustainability built in.  You actually make no progress by playing a losing which is terrible for new players and terrible for innovation. They could fix that by giving you 5-10 dust for a loss. I'm hearing really good things about Gwent...

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