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04-23-2012 07:13 PM #61
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That's not in line with my analogy. I'm suggesting that the strike zone is flawed and inconsistent for all teams (all the cars start pulling to the right) and that some pitchers seem able to work within that system and compensate and use it to their advantage (steering left to keep the car going straight) rather than just throw up their hands at the unfairness of it all and fail (steer what should, in a well-run race with well-maintained vehicles, be straight ahead but crash to the right).
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04-23-2012 07:43 PM #62
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04-23-2012 07:46 PM #63
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04-23-2012 08:01 PM #64
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04-23-2012 08:04 PM #65
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04-23-2012 08:29 PM #66
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04-24-2012 09:58 PM #67
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Squeeze = called ball inside the strike zone
Gift = called strike outside the strike zone
Tonight's (4/24) game vs. Blue Jays
Tommy Hunter: 0 gifts, 2 squeezes (-2)
Henderson Alvarez: 2 gifts, 3 squeezes (-1)
Game score: -1
PitchF/X thinks this was a well-called, even game. Good for Brian Gorman.
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04-25-2012 01:08 AM #68
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04-25-2012 01:12 AM #69
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04-25-2012 01:50 AM #70
I honestly don't think you two are talking about the same thing. Sure, the rule book has a static, unyielding definition of the strike zone. But in a pragmatic sense, the strike zone is literally whatever the umpires actually enforce in a given game, whether they are willfully subverting the rules or are incapable of accurately enforcing them.
It's obvious that a computer system judging balls and strikes would be more accurate, and likely better for the game, but it's not necessarily particularly useful as a model for outcomes under the current system.
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04-25-2012 02:24 AM #71
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04-25-2012 02:59 AM #72
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After giving it some thought, I'm actually not sold on the ability for technology to replace human beings with regard to calling balls and strikes. Most of the past implementations of computer-aided visuals for the purposes of sports officiating are significantly simpler scenarios than a strike zone. For example, tennis uses Hawkeye, but the tennis court is a two-dimensional plane with very clearly defined boundaries. Soccer is going to use a similar technology for goals, but once again all the ball has to do is cross a clearly-defined plane. Football, the best they can do is stop the game for 3 minutes and let someone watch really detailed slo-mo video. Basketball, they only do it for last second shots.
In baseball, the strike zone is significantly more complicated, because the strike zone is technically a three-dimensional box bounded by one static object (the plate) and one not-so-static object (a batter.) Gameday does not accurately represent this; one example where Gameday would give ambiguous results would be on a ball that crosses the front of the plate, but ends up outside the zone by the time it reaches the back of the plate; this pitch should be a strike.
The definition of the strike zone probably needs to be simplified if we want to use technology to help minimize mistakes.Last edited by Hallas; 04-25-2012 at 03:19 AM.
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04-25-2012 08:02 AM #73
We need to remember that even with a computer aided system there will still be boundary conditions that aren't 100% accurate. That will always be the case.
But a well-designed system would reduce the ambiguity significantly from an unaided umpire. And almost completely remove the inconsistency.
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04-25-2012 08:06 AM #74
I don't think there's any doubt that the technology exists today to very accurately define a dynamic strike zone with a computer-aided system, and track pitches in and around that zone. There are systems today that automatically find, track, identify, target people, vehicles, etc from many miles away. There are systems that track incoming artillery shells moving faster than the speed of sound and almost instantaneously compute and target their origin. Of course some of those systems are expensive military projects. But even in somewhat cheaper, simplified form I have almost complete confidence that baseball could take essentially an off-the-shelf system and implement it in short order, and get far better results than an unaided umpire.
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04-25-2012 09:35 AM #75
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This is outstanding work on your part and very valuable and informative. Substantive posts such as this are what makes this board relevant and worth while.
May I suggest that when you do an evaluation you make it a seperate post each day so it is easier to find, and so comments are relative to that particular game.
Again, thanks for the post and please keep up the good work.



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